UPDATE on the CGI version of Nirn

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Hi all

Now that I have the original Nirn version and COT versions up for download, I’ve been able to focus down on the CGI version. This is the version that most of my screenshots were taken from up until about 10 days ago or so.

I’ve made some additional progress on this version. But there are some set backs in regards to its requirements. Due to these requirements, I’m not entirely sure I will host this version on Nexus. I don’t know how well it will fair considering these requirements. Expect this to be an exclusive to my blog. In a way that makes it kinda rare and valuable, right??? Like… (cough, cough) donation worthy?

1. It requires an Nvidia video card

2. It requires driver version 320.49

3. It requires Nvidia Inspector to enable Oblivion’s Ambient Occlusion

As long as you are okay with all of these requirements than you shouldn’t have any issue getting your game to look like this… Some shots were taken at 3200×2400 while others at 1600×1200. What’s crazy is its actually pretty hard to tell the difference in resolution on any of them. I think the ENB just improves the look that much.

A TON of screenshots for now and some videos to come later…

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2 thoughts on “UPDATE on the CGI version of Nirn

  1. I can’t wait to try it out! Looks like you aren’t using CoT, which looks great but it makes grass hyper bright during rainy weathers. A Pure Weather preset would be fantastic but take your time!

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